#ifndef _SPHERE_COLLISION_EVENT_H_
#define _SPHERE_COLLISION_EVENT_H_

#include "DynamicSphere.h"

/**
Used to get sphere collision event
*/
class SphereSphereCollisionEvent
{
public:
	/**
	return value:
	true if collision should be maintained
	false if collision shoud be ommited
	*/
	virtual bool Collide(DynamicSphere *s1, DynamicSphere *s2);
};

#endif